LOST: What's it all about, ABC? (Jerome
A. Holst © 2005)
Since
its debut in 2004, the ABC drama LOST - a cross
between the CBS reality show SURVIVOR (that
watches people survive the rigors of being
stranded in tropical environments) and the
vintage ABC TV series THE NEW PEOPLE (about a
group of young people stranded on a island after
a plane crash) - has created all sorts of buzz
on the Internet and won an Emmy for the best
drama on TV.
Of the many topics of discussion in chat rooms
worldwide are the questions: What the heck is
the show all about?, and where is the island?
Well, in this very short summary, here's what I
think is happening.
The survivors of Oceanic Flight 815 are part of
a mind manipulation computer experiment. They
are really not on an island, but inside a
specially controlled medical facility called
LOST: Laboratory Observation Stress Test).
Each of the so-called survivors are volunteers.
They freely joined an experiment conducted by a
Think Tank who wanted to observe the behavioral
characteristics of humans being placed under
various stress situations.
To activate the project, a cortical stimulator
injects a virtual dream sequence into the minds
of each test subject and induces a shared
community experience.
To play the game, the computer provides basic
building blocks to allow a commonality among all
the participants in the mind control experiment.
For example, a place (the island), a community
(the survivors), and a reason why they exist
(the plane crash.)
Then, from time to time, additional stimuli is
injected into the game (the monstrous jungle
entity, The Others, etc.). This provides the
researchers fodder to evaluate how humans
interact in stress situations.
For example, the appearance of The Others and
their apparent acts of kidnapping (dragging
people away in the night) may be nothing more
than the Think Tank's way of recalling a
character from the game. The game then
capitalizes on the fear generated from these
scenarios so it can further evaluate the stress
levels of the participants in the experiment.
Occasionally, the participant's real thoughts
(or are they real?) intrude upon the mind
manipulation experiment and these are seen as
flashbacks of the individual's past lives -
leading up to their joining the experiment. But
overall, the virtual mind game is in control and
usually maintains a tight hold on what a test
subject sees, tastes, smells, touches and hears.
As for the cryptic numbers (4, 8, 15, 16, 23 and
42), these are probably data from the real world
leaking into the program via the minds of the
test subjects. Perhaps, the numbers relate to
patient chart ID numbers associated with each of
the test subjects and the number "815" is the
room or building address where the mind control
experiment takes place.
I assume that when all the experiments have been
conducted, the virtual mind control program will
be shut done and the participants will go home.
Then the Think Tank will take the data from the
experiment and analyze it for the future.
Possibly spawning a more advanced version of the
project with new participants.
Points of Speculation: I don't think anyone has
actually died on the program. For the sake of
the plotline, we are supposed to think that,
but, in reality, there have been no deaths.
Some examples. When a character in the game
dies, this is the Think Tank's way of recalling
a character from the game whether a real
participant or a computer simulation. The game
only creates the illusion of death, so the other
players can make sense of their demise. These
death scenarios offer the Think Tank additional
ways of measuring the stress parameters on any
one individual or the group as a whole.
In theory, the project protocols could not
really kill off any of the "real" participants
because according to established psychological
beliefs, if a person dies in their dream, they
die in real life, So, the Think Tank researchers
would not place "lethal" stress on its test
subjects within the induced dream landscape.
So technically, the only ones who die are the
computer simulation characters. Their deaths are
used to elicit various emotional responses from
the game participants. So the death of Shannon
Rutherford (who was mistakenly killed by gun
fire) was just a calculated computer test
performed to gather stress data..
With the possibility that many of the survivors
are computer programmed characters and part of
the overall mind manipulation matrix, this might
lead one to conclude that the number of real
humans in the experiment is smaller than the
overall population of apparent players in the
games.
If one accepts my theory, as stated above, then
the real fun will happen on the show's last
episodes when the scriptwriters reveal what game
participants were actually real and which ones
were generated for the sake of the game.
And what if the Think Tank is controlled by
aliens from outer space who are using the humans
in the game to gain knowledge on the human
condition so they can optimized their invasion
plans of the planet?
Well, that's my take on it. We shall see.
NOTE:
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